﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XFGameFramework.HybridCLR
{

    public class HybridCLRConst
    { 
        [Tooltip("热更程序集的AssetBundle的名称")]
        public const string HOT_UPDATE_DLL_BUNDLE_NAME = "hotupdate-dlls-xfgameframework-automatically-generate";
        [Tooltip("元数据的AssetBundle的名称")]
        public const string METADATA_DLL_BUNDLE_NAME = "metadata-dlls-xfgameframework-automatically-generate";
        [Tooltip("保存程序集的加载顺序")]
        public const string ASSEMBLY_LOADING_ORDER = "hotupdate_assembly_loading_order_xfgameframework_automatically_generate";

    }
}

